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Void hunters not working
Void hunters not working







void hunters not working

I wouldn’t mind them tuning the invis itself to be more visible and I wouldn’t mind then taking another pass at how it impacts aim assist. That's just random thoughts in-between meetings, though. The only thing I can think of would be to make it so a Hunters accuracy goes to total shit for up to a second after exiting invis to turn the invis into a positioning tool rather than as a pure first shot advantage that is has ridiculous uptime because we don't want to affect the PvE use of it. I don't even know how I'd fix it because I don't want to nuke the class. In a vacuum, yes, the purple shimmer effect is visible, but at the speed Crucible moves in it still causes a hesitation.not to mention the joy of peer to peer networking. That enemy is already shooting you, though, so first shot advantage. If I guess right about which corner they come around, though, I'll still see them instantly and recognize it as an enemy Hunter and immediately pull the trigger.Īs you alluded to, though, Void invis gives the same Gemini Jester radar effect and makes it so you have to visually confirm YES, THAT'S AN ENEMY. Hunter dodges and it blanks my radar / flashes me. I know Overshields and other shit I use is equally a feelbad, but I feel like that is different than my feelbad of losing because I cannot distinguish an enemy from the background. But invis I semi-rely on reticle friction to even let me know an opponent is there cause I can't see them. I also dislike invis because I am not the best at distinguishing distant players in general (less good eyes, sitting away from a TV), so miss movement tracking even before invis kicks in.

void hunters not working

But when a Hunter retreats, then Invis, then comes back for the kill when I turned my back on them cause no radar pings, I shake my fist.īut that is me playing bad. Which, yeah, I get annoyed but it is the whole point.

void hunters not working

Radar manipulation is what screws me with Invis Hunters.

void hunters not working

It's extremely powerful when used correctly. close in or far away as a sniper on, say, Altar of Flame? You get first shot advantage in a game with sub one second kills. Invisible hunters moving over open terrain? Yes, it doesn't matter.

#Void hunters not working free#

close in in small maps, which is Destiny 2 basically), Hunter invis works as a free Gemini Jester and also allows first shot advantage. Invis is only a joke when used by terrible hunters. Do you mind me aksing - Are you colorblind, could that be part of it? Or where do you find the issues with Invis hunters? Loosing the radar hurts, but if i've got my eyes open I can still visibly see them coming and end them.īut i've got a real nice monitor with good color correction etcera, and i have eyesight that's natrually responsive to movement, so Invis Hunters are not really. See, i find hunter invis kinda a joke most of the time. UNRELATED BUT SERIOUSLY LORENTZ HASN'T BEEN BURNT TO THE GROUND YET? Hopefully PVP gets a nice improvement with these changes, as it's my main playtime (I have played surprisingly little actual Witch Queen content outside of weekly raids). But the thrill of the chase of Trials is probably dwindling, as I've degraded out of the successful group as the playerbase diminishes. I'm more hopeful that next season will bring more fun with the changes to special/flinch/in-air accuracy, as I think it'll fit my style a bit more. But it doesn't help my Destiny morale to continue to feel like this mode needs fundamental work that they don't want to put in. I'm generally low-engagement right now on Destiny, since Elden Ring and things feeling a bit stale. but sometimes with my amount of available time and skill level, it's more about hope and abusing weaker teams than being able to really dedicate the needed time (unless I wanted to only play Trials). I know that the more competent and reliable folks actually aren't just flipping coins, and that there is actual gameplay and mechanics and improvement and skill. And the mode just still feels like flipping a coin and hopping it lands heads 7 times in a row for me. I think we've mentioned this before, but Trials still seems such a swingy mode that I feel terrible when I am getting 5-0'd, and I feel similarly bad when we are the ones steamrolling. Got a few decent starts on cards, but they always crapped out around 3-4 wins, either regularly having the Matchmaking give me the team that was under-levelled and running in different directions, or worse, getting the team that would have a disconnection/leaver. I struggled quite a bit in Freelance last night, for whatever reason wanting to put in some real tries even though I figured it wouldn't be too fruitful given my skill-level.









Void hunters not working